top of page

MPSE Golden Reel-Winning Senior Technical Sound Designer
Gameplay and cinematic sound design for AAA titles.
Death Stranding 2 · Fortnite · LEGO Fortnite · Concord

SHOWREEL

Specializing in systemic gameplay audio and cinematic mixing,
I design and implement audio from prototype to final master, including mix system architecture and spatial audio delivery across platforms.

Rooted in film post-production — Foley, dialogue, re-recording mixing — I bring a narrative-driven approach to building scalable game audio systems, collaborating closely with design, animation, engineering, and production.

Explore my work in detail on the Portfolio and About pages, or get in touch directly.

bottom of page