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DICE Award-Winning Senior Technical Sound Designer
Death Stranding 2 · Fortnite · LEGO Fortnite · Concord

AAA game audio from a purpose-built Dolby Atmos 7.1.4 studio

SHOWREEL

Senior Technical Sound Designer for AAA games specializing in crafting cinematic audio storytelling and robust technical implementation.

My background is rooted in film post-production, including sound effects, Foley, dialogue editing, and re-recording mixing, which informs my narrative-driven approach to building scalable game audio systems.

As an embedded co-developer, I contribute across the entire audio cycle, from prototyping to final mix, working closely with discipline leads and production.

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