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DICE Award-Winning Senior Technical Sound Designer
Death Stranding 2 · Fortnite · LEGO Fortnite · Concord
AAA game audio from a purpose-built Dolby Atmos 7.1.4 studio

Death Stranding 2 On The Beach
Death Stranding 2 On The Beach game audio

Fortnite
Fortnite sound design and implementation

LEGO Fortnite: Brick Life
sound design and implementation

Death Stranding 2 On The Beach
Death Stranding 2 On The Beach game audio
1/5
SHOWREEL
Senior Technical Sound Designer for AAA games specializing in crafting cinematic audio storytelling and robust technical implementation.
My background is rooted in film post-production, including sound effects, Foley, dialogue editing, and re-recording mixing, which informs my narrative-driven approach to building scalable game audio systems.
As an embedded co-developer, I contribute across the entire audio cycle, from prototyping to final mix, working closely with discipline leads and production.
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